

Iii - FlexBox: essentially the same as Trapezoid except that you can control each facing individually, for example only moving out the north end of the top side.

Ii - Trapezoid: uses the same concept as shapebox but controls are simplified to define a single side and how much to move in or out all 4 corners of that side. I - Shapebox: allows individual customization of each vertex (corner) on the cube. Things that would require change/addition to the blockbench editor: The whole thing originated here I believe: You can find the modeler SMP Toolbox here:
#BLOCKBENCH IMPORT MODEL MODS#
The ones I know of, aside from flans, are Traincraft and Fexcraft, additionally, both of those mods have their own, actively updated, spin-off of the render, with extended features beyond the original flans core. Since SMP Toolbox has long gone out of support from it's developer, and has never had any form of multiplatform support, there's plenty of room for this tool to pick up where they left off.Ī few mods still actively make use of this render as well.

If this is not a direction you wish to take the tool I understand, but I wanted to make the suggestion anyway, just in case. This has a boat entity that shows the behavior being used for two players and rotates and locks their rotations. The idea is to have an editor that can add player riding positions and display them on the model maybe as transparent player models so they will display like so in the game you would be able to add more then 1 player seat to a model example would be say if you wanted a buss to have multiple of 10 seats it can be done and how it would export this is one of two ways, either a raw behavior component in a json file that the user can add to a behavior him / her self or by exporting a template behavior file that contains bare min needed behaviors with the riding behavior component, you would also be able to test and see how players can rotate on this using values such as lock player_rotation, rotate_player. Hey, I had an idea for a plugin that might be really useful but the issue is I'm not experienced enough with java script yet or the BlockBench Api to create it. Uncaught RangeError: Maximum call stack size exceeded at Codec.parse (:507:66) at :574:19 at FSReqCallback.readFileAfterClose (internal/fs/read_file_context.js:54) The model may also look broken on import but thats only because the crash prevented Canvas.updateAll() from being called. I have another model with the same issue, the creator of the model seemed to have used some downloaded steve model as a starting base which might have caused some internal difference in the texture format resulting in this crash, or maybe its just because the models have a lot of parts, uncertain, not savvy enough in this area to track this down quickly. Link to model here: Īfter debugging the plugin i was able to determine it is crashing when calling This csmodel of a large t-rex is crashing the plugin on import into blockbench using the CraftStudio Model Format plugin. Forkers krozitech jtk222 alphaae kas-tle command-master tjured spyeedy himcd oscar0901 dragonmaster95 an-shao jamiechapman destruc7i0n kehuajunn ghost1001221 bernie-g sakuracq jinsx5 waterblaze vortetty gouliguojianaive fadookie aidancbrady bbka123 pau101 futrueera linyuzhe210 gitwither itsmeowforks davidemorales windokk mchorse jankint fodoth-jinzi89 luisix francoavm stealthyexpertx moling233 vojtanog lonling eugenefitz brennian xkzx520 starstorms21 thedigitaloctopus touyko don16ell ryanthepinkhacker drumna samzhou-qwq hyperbeem leopoldhub l-henslow novicnanko pjiesco turritopn panzhenjian spectre0987 bushirenjianyanhuo doublef3lix white-sound cxve do-it-just-do-it patrigan llytho smellymodder annikenyt splatube chunhanai grandpascout cyberstefnef littleking2004 chupinge bibz87 marctr0n ewanhowell5195 malik12tree threetag hwushi zapgam1ng beanrollup whitecat346 sirjain0 mysterious-dev sebasphere xcv674 mrcrayfish manuel-3 cyan8412 2592019238-ai hanmangokiwi matthewgreenspun pokrishka grillo78 mryan2005 zkburke cn-dragon tschipp elenterius joyandkindness blockbench-plugins's Issues Put all color settings into one window.
